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Ori and the Blind Forest

Nintendo SwitchNintendo Switch2steamXbox
Moon Studios / Microsoft Studios

Genre: Metroidvania

Game Overview

Ori and the Blind Forest introduced the Soul Link manual save system and a precision platforming vocabulary that the sequel expanded on. Moon Studios' debut is smaller and more focused than Will of the Wisps. Switch, Xbox One, and PC. GPA scores it high on Emotional Story and Action — the compact Metroidvania origin point that told a complete story in 8 hours.

Game Characteristics

Graphics
85%
Emotional Story
80%
Action
72%
High Difficulty
68%
Story Depth
68%
Puzzle
65%

Player profile fit

Recommended for: Beginner to Advanced players (A score of 50 or higher indicates a good fit.)

Beginner
50 ✓
Intermediate
70 ✓
Advanced
62 ✓

Keywords

metroidvaniaemotional story手描きアートMoon Studiosオーケストラサウンド

Gameplay Profile Chart

Adjust tag ratios to instantly update similar titles in real time.

Graphics
85%
Emotional Story
80%
Action
72%
High Difficulty
68%
Story Depth
68%
Puzzle
65%

Top 8 Tags — Radar Chart

CurrentOriginal

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GPA match scores are calculated from gameplay profile tags. They are not editorial “feels like this game” ratings.

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About "Ori and the Blind Forest"

Game Composition (GPA Analysis)

オリ ブラインドフォレスト(Ori and the Blind Forest) leads with its Metroidvania identity, anchored by the core feel of "Ori and the Blind Forest introduced the Soul Link manual save system and a precision platforming vocabulary that the s…." The headline profile reads Graphics 85% / Emotional Story 80% / Action 72%, making it a strong pick for fans of Graphics and Emotional Story. Oriented toward experienced players looking to push their limits.

Characteristics & Analysis

Our editorial team scored "オリ ブラインドフォレスト(Ori and the Blind Forest)" by using its feel of metroidvania, emotional story, and 手描きアート as the primary lens, weighting Graphics and Emotional Story most heavily. Top similar titles include "オリ ウィル オブ ザ ウィスプス(Ori and the Will of the Wisps)", "洞窟物語+(Cave Story+)", "セレステ(Celeste)".

Ori and the Blind Forest — Exploring a Beautiful World One Ability at a Time

Game Overview

Ori and the Blind Forest is a 2D action-platformer and Metroidvania built around exploration, precise movement, and an emotional story.

You play as Ori, a young spirit who sets out to save the dying forest of Nibel.

The game combines hand-painted visuals, expressive animation, and an orchestral soundtrack with a world that gradually opens up as Ori gains new abilities. Xbox describes it as a platform-action game centered on love, devotion, and hope. (Xbox.com)

GPA gives Ori and the Blind Forest 85% for Graphics, 80% for Emotional Story, 72% for Action, 68% for High Difficulty, 68% for Story Depth, and 65% for Puzzle.

Those scores capture the game's balance well.

It isn't simply a beautiful platformer. Its exploration, movement, puzzles, and story are designed to work together.

Gameplay Analysis

New Abilities Change the World

At its core, Ori and the Blind Forest follows a familiar Metroidvania structure.

You explore an area. You discover a new ability.

That ability lets you reach places that were previously inaccessible.

Then you return to earlier areas and discover new routes.

This creates a satisfying sense of progression because the world itself changes as Ori becomes more capable.

A wall that looked like a dead end earlier might suddenly become the entrance to a new area.

A gap that seemed impossible to cross becomes reachable with a new movement ability.

Instead of simply making Ori stronger, new abilities change how you understand the map.

Bash Turns Enemies Into Part of the Environment

One of the game's most interesting abilities is Bash.

It allows Ori to launch himself off enemies or projectiles and redirect their movement.

That makes Bash useful for far more than combat.

You can use an enemy's projectile to propel Ori across a gap.

You can redirect a projectile toward a switch.

You can even use the mechanic to solve environmental puzzles.

Xbox Wire highlighted this design during the game's development, showing how Bash could be used for movement, combat, and puzzle solving. (Xbox Wire)

The important part is that enemies aren't always simply targets to defeat.

Sometimes, they are tools for navigating the world.

That connection between combat and platforming gives the game much of its personality.

Precise Platforming Creates the Challenge

Movement is at the center of Ori and the Blind Forest.

You jump. Climb walls. Move through the air. Redirect yourself using enemies and projectiles.

Later sections combine several of these abilities at once, demanding increasingly precise movement from the player.

GPA's 72% Action and 68% High Difficulty scores reflect this side of the experience.

The game can certainly be challenging, but it isn't primarily about punishing the player.

Most difficult sections are about learning the correct movement and trying again until the sequence becomes natural.

That makes the challenge feel closely tied to player improvement.

Even Saving Involves a Decision

Another interesting system is the Soul Link.

Players can create their own respawn point in many safe locations, but doing so consumes energy.

That means you have to decide when to use one.

Should you create a checkpoint before a difficult section?

Or save your energy and keep moving?

Xbox Wire specifically described Soul Link as a system that adds another layer of strategy because players need to think about where and when to place their checkpoints. (Xbox Wire)

It's a small mechanic, but it fits naturally into the game's exploration-focused design.

The Visuals Make Exploration Rewarding

It's impossible to discuss Ori and the Blind Forest without talking about its visual presentation.

The forest is filled with glowing lights, plants, water, ruins, and layered backgrounds.

Although the game is presented in 2D, the environments have considerable depth.

Xbox Wire noted the game's strong influence from Japanese animation and its layered backgrounds, which give the world a distinctive visual identity. (Xbox Wire)

GPA's 85% Graphics score reflects how important this presentation is.

The visuals aren't just there to make the game look pretty. They make you want to see what lies beyond the next area.

The Story Gives Exploration an Emotional Purpose

Ori's journey is ultimately about saving Nibel.

The forest is dying, and Ori must travel through dangerous areas to restore it.

Xbox describes the story as one centered on love, devotion, and hope. (Xbox.com)

What works especially well is how closely that goal is connected to the gameplay.

You explore a damaged forest. You overcome dangerous obstacles. You gain new abilities. You reach new areas. And gradually, the world begins to feel less hopeless.

The player isn't simply being told that Ori wants to save the forest. You experience that journey by actually moving through it.

That helps explain the game's 80% Emotional Story score.

What the GPA Scores Tell Us

Title tendency chart (Ori and the Blind Forest)
Graphics ◀
85%
Emotional Story ◀
80%
Action ◀
72%
High Difficulty
68%
Story Depth
68%
Puzzle
65%

* Based on GPA sub-tag scores. A blend of visual atmosphere, emotional story, and precise platforming.

Target player scores (50+ = recommended fit)
Beginner50
Intermediate70
Advanced62

The strongest part of Ori and the Blind Forest's GPA profile is the combination of 85% Graphics and 80% Emotional Story.

But those scores are supported by 72% Action, 68% High Difficulty, and 65% Puzzle.

In other words, the game isn't just about atmosphere.

You are constantly doing something:

exploring,

unlocking abilities,

returning to previously inaccessible areas,

solving environmental puzzles,

and mastering increasingly demanding platforming sections.

The Metroidvania structure is particularly important.

Every new ability expands the map, but it also changes how you look at places you've already visited.

A familiar area can suddenly contain a new path.

That feeling of rediscovering the world is one of the genre's biggest strengths, and Ori makes strong use of it.

Author's Thoughts

What I like most about Ori and the Blind Forest is how movement gradually becomes its own reward.

At first, you're simply jumping from platform to platform.

Then you gain another ability. Then another.

Eventually, you're chaining together wall jumps, aerial movement, enemy attacks, and special abilities to move through the environment almost effortlessly.

The difficult sections can be frustrating when you're still learning them. But once you finally get through one, the sense of satisfaction is strong.

And there's usually something waiting on the other side—a new area, a new story moment, or another piece of the forest to discover.

That's why exploration works so well here.

The game makes you want to see what is next.

Conclusion

Ori and the Blind Forest is a Metroidvania built around exploration, precise platforming, and an emotional journey.

New abilities don't simply make Ori stronger. They change where you can go and how you interact with the world.

Abilities such as Bash also blur the line between combat, movement, and puzzle solving, while the Soul Link system adds a small layer of risk management to exploration. (Xbox Wire)

GPA's 85% Graphics, 80% Emotional Story, 72% Action, 68% High Difficulty, and 65% Puzzle scores capture that balance well.

If you enjoy Metroidvanias, precise 2D action, or games that put as much emphasis on atmosphere and emotion as they do on gameplay, Ori and the Blind Forest is an easy recommendation.

It's a game where exploring the world and becoming better at moving through it are both part of the same journey.

More metroidvania picks: 30 Metroidvania Games. Emotional story games: 15 Games That Will Make You Cry.