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Hollow Knight (Metroidvania) key art — GPA

Hollow Knight

Nintendo SwitchPS5PS4steamXbox

Genre: Metroidvania

Game Overview

Hollow Knight puts a silent knight in a vast underground insect kingdom built with hand-drawn art and a score that shifts by region. The map system withholds information until it's earned. GPA scores it at the top for Difficulty and Action among platformers, with Dark World running high — a combination that points at players who want atmosphere alongside the mechanical challenge.

Game Characteristics

Action
85%
High Difficulty
85%
Dystopian Setting
80%
Graphics
80%
Dark
75%
Story Depth
70%
Existential Themes
65%
Multiple Endings
65%

Player profile fit

Recommended for: Intermediate to Advanced players (A score of 50 or higher indicates a good fit.)

Beginner
20
Intermediate
55 ✓
Advanced
90 ✓

Keywords

Gameplay Profile Chart

Adjust tag ratios to instantly update similar titles in real time.

Action
85%
High Difficulty
85%
Dystopian Setting
80%
Graphics
80%
Dark
75%
Story Depth
70%
Existential Themes
65%
Multiple Endings
65%

Top 8 Tags — Radar Chart

CurrentOriginal

Games Similar to Hollow Knight (474)

GPA match scores are calculated from gameplay profile tags. They are not editorial “feels like this game” ratings.

Filter by Platform

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    Dark Souls III (Action RPG) key art — GPA

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    Dark Souls Remastered (Soulslike Action RPG) key art — GPA

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About "Hollow Knight"

Game Composition (GPA Analysis)

ホロウナイト(Hollow Knight) leads with its Metroidvania identity, anchored by the core feel of "Hollow Knight puts a silent knight in a vast underground insect kingdom built with hand-drawn art and a score that shi…." The headline profile reads Action 85% / High Difficulty 85% / Dystopian Setting 80%, making it a strong pick for fans of Action and High Difficulty. Oriented toward experienced players looking to push their limits.

Characteristics & Analysis

Our editorial team scored "ホロウナイト(Hollow Knight)" by using its feel of metroidvania, die-and-retry, and lore-focused as the primary lens, weighting Action and High Difficulty most heavily. Top similar titles include "ダークソウル3(Dark Souls III)", "デモンズソウル(Demon's Souls)", "エルデンリング(Elden Ring)".

Review — Hollow Knight: exploring a fallen kingdom one death at a time

Game Overview

Hollow Knight is a 2D action-adventure game set in Hallownest, a once-thriving kingdom now slowly falling into ruin.

You play as a mysterious little Knight who descends into the kingdom's underground world, exploring forgotten roads, ancient cities, dangerous caverns, and abandoned ruins.

Hallownest is built as one interconnected world. New abilities gradually open paths that were previously inaccessible, turning exploration itself into a major part of progression.

Combat revolves around the Knight's nail, along with spells and movement abilities. Players can also equip Charms that modify their abilities and encourage different playstyles.

But the game's story is not simply handed to you.

The history of Hallownest is scattered across its characters, ruins, enemies, items, and environments. Understanding what happened to the kingdom means paying attention to the world around you.

Gameplay Analysis

Exploration Means Finding Your Own Way

One of Hollow Knight's biggest strengths is how little it relies on constantly telling the player where to go.

Hallownest is made up of multiple interconnected areas, but the game rarely feels like it is pushing you down a single path.

You may find a blocked passage and wonder whether you can return later.

You may discover a strange area and remember it after gaining a new ability.

Eventually, you return and realize that the obstacle that once stopped you is no longer a problem.

That makes exploration part of the progression itself.

You are not simply following a map.

You are gradually learning how the world fits together.

Getting Stronger Also Means Going Further

Character progression in Hollow Knight is closely tied to exploration.

New movement abilities allow the Knight to reach places that were previously impossible to access.

That means gaining a new ability does more than make combat easier.

It changes the map.

A location that looked like a dead end several hours ago can suddenly become a new route.

This is one of the defining ideas behind the game's Metroidvania structure: progression is not just about becoming stronger, but about gaining access to more of the world.

Simple Combat With a High Skill Ceiling

The basic combat system is straightforward. The Knight attacks with a nail and can use spells and movement abilities to deal with enemies.

But stronger enemies and bosses quickly demand more than simply attacking repeatedly.

You need to recognize attack patterns.

Find openings.

Move out of danger.

Decide whether your Soul is better spent healing or attacking.

The result is a combat system where timing and observation matter as much as raw character progression.

GPA reflects this clearly, giving Hollow Knight 85% for Action and 85% for High Difficulty.

The difficulty is demanding, but it also gives successful boss victories real weight.

Death Teaches the Player

Hollow Knight is often described as a difficult game, and dying is a regular part of learning its combat.

But death is not simply a punishment.

An enemy that seems impossible at first gradually becomes easier to understand.

You learn when to jump.

When to attack.

When to retreat.

Which attacks are safe to punish.

In other words, the player becomes stronger even when the character hasn't changed.

That is particularly important in a game where GPA gives the title only 20% for Beginners but 90% for Advanced players.

The game rewards players who are willing to learn through repetition.

Charms Let You Shape Your Playstyle

Charms add another layer to combat and exploration.

Each Charm provides a different effect, but the number of Charms you can equip is limited by Notches. That means you have to decide which combination fits your current needs.

You might build around offense.

You might prioritize healing.

You might choose abilities that make exploration easier.

And when you encounter a difficult boss, changing your setup can be part of the solution.

The system gives players room to approach the same challenges in different ways without removing the game's demanding combat.

The Story Is Something You Discover

The story of Hollow Knight is not primarily delivered through long cinematic sequences.

Instead, the player discovers it while exploring.

Ruined cities reveal traces of the kingdom's past.

Characters offer fragments of information.

The environment hints at events that happened long before the Knight arrived.

Even enemies and locations can raise questions about what happened to Hallownest.

That makes exploration important not only for progression, but also for understanding the story.

GPA gives the game 70% for Story Depth and 65% for Existential Themes, which fits a game that asks players to piece together much of its world for themselves.

A World Defined by Loneliness

Hallownest is filled with strange and memorable characters, but much of the world still feels empty.

Abandoned roads.

Ruined cities.

Dark caverns.

Places where something clearly existed before, but no longer does.

The hand-drawn art style makes the world beautiful without removing its sense of decay.

That combination is reflected in GPA's 80% Dystopian Setting, 80% Graphics, and 75% Dark scores.

The music reinforces the same feeling. Christopher Larkin's score echoes the sadness of a civilization brought to ruin.

The result is a world that feels lonely without becoming visually monotonous.

What the GPA Scores Tell Us

The strongest part of Hollow Knight's GPA profile is the combination of 85% Action, 85% High Difficulty, 80% Dystopian Setting, and 80% Graphics.

Title tendency chart (Hollow Knight)
Action ◀
85%
High Difficulty ◀
85%
Dystopian Setting ◀
80%
Graphics ◀
80%
Dark
75%
Story Depth
70%
Multiple Endings
65%
Existential Themes
65%

* Based on GPA sub-tag scores. Exploration, demanding combat, and environmental lore work as one experience.

Target player scores (50+ = recommended fit)
Beginner20
Intermediate55
Advanced90

The action and difficulty are obvious parts of the experience.

But they are only one piece of the game.

The interconnected world gives exploration equal importance, while the fragmented storytelling encourages players to investigate the kingdom's history on their own.

The game also scores 65% for Multiple Endings, adding another reason to explore beyond the main path.

Most importantly, the audience profile reaches 90% for Advanced players.

This is a game that expects you to learn its combat, understand its world, and become comfortable with failure.

Author's Thoughts

What stands out most about Hollow Knight is how effectively it turns not knowing something into part of the fun.

You don't know where you're going.

You don't know what is waiting beyond the next passage.

You don't initially understand why Hallownest fell.

You simply keep exploring.

Then you gain a new ability, return to an old area, defeat an enemy that once seemed impossible, and discover another piece of the world.

Little by little, the kingdom starts to make sense.

At the same time, the player becomes better at the game.

That combination is what makes Hollow Knight so satisfying.

The Knight grows stronger, but the player also grows more capable.

Conclusion

Hollow Knight is a 2D action-adventure game about exploring the ruined kingdom of Hallownest.

But its appeal goes far beyond difficult combat.

You explore to find new paths, die to learn enemy patterns, gain abilities that change how you navigate the world, and piece together the kingdom's history from fragments.

All of those elements reinforce one another.

The world is beautiful but lonely.

The combat is difficult but learnable.

The story gives you enough information to become curious without explaining everything for you.

GPA's 85% Action, 85% High Difficulty, 80% Dystopian Setting, and 70% Story Depth capture much of what makes the game distinctive.

For players who enjoy Metroidvanias and challenging 2D action, Hollow Knight is an obvious fit.

But it is just as appealing to anyone who enjoys exploring a world at their own pace and discovering its secrets without being told exactly where to look.

More metroidvania picks: 30 Metroidvania Games. Soulslike-adjacent 2D picks: 30 Soulslike Games.