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The Last of Us Part II (Action-Adventure) key art — GPA

The Last of Us Part II

PS5PS4steam
Naughty Dog

Genre: Action-Adventure

Game Overview

The Last of Us Part II follows Ellie's revenge arc and then Abby's perspective on the same events, making players responsible for actions from both sides. The violence is sustained and purposeful. GPA scores it high on Emotional Story and Dark World — the combination that identifies a narrative experience designed to be uncomfortable.

Game Characteristics

Story Depth
95%
Emotional Story
90%
Graphics
90%
Action
80%
Existential Themes
80%
Dark
75%
High Difficulty
70%
Dystopian Setting
60%
Visual Novel / ADV
50%
Multiple Endings
40%
Horror
40%

Target Audience

Recommended for: Intermediates to Advanceds (scores ≥ 50 indicate a good fit)

Beginner
45
Intermediate
65
Advanced
70

Keywords

復讐テーマethical dilemmasSony exclusive賛否両論narrative innovation

Gameplay Profile Chart

Adjust tag ratios to instantly update similar titles in real time.

Story Depth
95%
Emotional Story
90%
Graphics
90%
Action
80%
Existential Themes
80%
Dark
75%
High Difficulty
70%
Dystopian Setting
60%

Top 8 Tags — Radar Chart

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About "The Last of Us Part II"

Game Composition (GPA Analysis)

The Last of Us Part II(ラストオブアス2) leads with its Action-Adventure identity, anchored by the core feel of "The Last of Us Part II follows Ellie's revenge arc and then Abby's perspective on the same events, making players resp…." The headline profile reads Story Depth 95% / Emotional Story 90% / Graphics 90%, making it a strong pick for fans of Story Depth and Emotional Story. Oriented toward experienced players looking to push their limits.

Characteristics & Analysis

Our editorial team scored "The Last of Us Part II(ラストオブアス2)" by using its feel of 復讐テーマ, ethical dilemmas, and Sony exclusive as the primary lens, weighting Story Depth and Emotional Story most heavily. Top similar titles include "A Plague Tale: Requiem", "ゴッド・オブ・ウォー(2018)", "ゴッド・オブ・ウォー ラグナロク".

Review — The Last of Us Part II: making the player experience both sides of revenge

Game Overview

The Last of Us Part II is an action-adventure game set five years after the events of the original. The story follows Ellie as she sets out on a path of revenge, before eventually shifting to Abby, a character initially presented from the opposite side of that conflict.

That change in perspective is the foundation of the entire experience.

GPA gives the game a 95% Story Depth score, 90% Emotional Story, and 90% Graphics, while also rating its Action at 80% and High Difficulty at 70%.

Those numbers reflect an important point: Part II is not simply a story-heavy game with combat attached. Its strongest ideas come from making the player experience the conflict through gameplay.

Gameplay Analysis

The Player Doesn't Stay on One Side of the Conflict

For much of the first half, the player controls Ellie as she pursues revenge.

You move through abandoned buildings, hide in tall grass, search for supplies, craft equipment, and decide when to stay hidden or engage enemies directly. The combat builds on the stealth and survival mechanics of the original, while giving the player more options for approaching encounters.

Then the perspective changes.

The player takes control of Abby.

This is more than a narrative twist. The game asks you to physically inhabit the character you previously viewed from the other side of the conflict.

Instead of simply telling you that Abby has her own motivations, relationships, and people she cares about, the game makes you play through them.

That distinction matters.

The player isn't just learning about another perspective. The player is spending hours controlling it.

Violence Becomes Part of the Story

Violence is unavoidable in The Last of Us Part II, but the important part is how closely it is connected to the player's actions.

Stealth, firearms, melee attacks, crafting, and resource management are all tools for survival and progression. You use them because the game requires you to.

At the same time, the story increasingly makes those actions uncomfortable.

The people you fight are not presented as faceless targets. They have names, relationships, and lives outside the immediate encounter.

That creates a tension between what the player needs to do to progress and what the story asks the player to think about afterward.

You kill an enemy because that is how the game works.

But the more you understand the people on both sides, the harder it becomes to view those actions as completely detached from their consequences.

That is where GPA's 80% Existential Themes score becomes meaningful. The game repeatedly pushes the player toward the question of what their own actions actually mean within the story.

Ellie and Abby Give the Same Mechanics Different Meaning

Ellie and Abby share many of the same fundamental systems, but their combat styles have different emphases.

Ellie relies heavily on stealth, ranged attacks, and tools that let her control encounters from a distance. Abby is more comfortable with aggressive close-range combat and physical attacks.

The systems remain familiar, but the context changes.

That is important because the game eventually asks the player to look at the same world from two opposing positions.

At first, the player naturally sees the story through Ellie's eyes.

After spending significant time with Abby, however, that certainty begins to break down. Abby has her own relationships, motivations, and people she wants to protect.

The game does not simply ask the player to understand that intellectually.

It makes the player play as her.

A Beautiful World That Is Also Brutal

GPA's 90% Graphics score is also easy to understand when looking at how the game uses its environments.

Ruined buildings, overgrown streets, forests, and abandoned spaces are rendered with remarkable detail. Yet those same environments can quickly turn into dangerous combat arenas.

A quiet exploration sequence can suddenly become a tense encounter.

You might be listening for footsteps one moment and desperately searching for cover the next.

That contrast makes the world feel more than decorative. The environments constantly shift between beauty, isolation, and danger.

The Last of Us Part II through GPA scores

Title tendency chart (The Last of Us Part II)
Story Depth
95%
Emotional Story
90%
Graphics
90%
Existential Themes
80%
Action
80%
High Difficulty
70%

* Based on GPA sub-tag scores. Story, perspective shifts, and violent gameplay read as one profile.

Author's Thoughts

What stayed with me most about The Last of Us Part II wasn't simply its ending.

It was the feeling of having my perspective on a character change while I was actually controlling them.

At the beginning, it is easy to become invested in Ellie's revenge. Her motivation gives the player a clear direction.

Then the game asks you to play as Abby.

Suddenly, the person you had been judging becomes the character whose survival you are responsible for.

That is a difficult thing for a game to pull off because it does not give the player a comfortable answer.

Instead, it forces you to spend time with both sides.

That also explains why the game can produce such different reactions. Players are not simply watching the characters make decisions. They are participating in the violence, movement, exploration, and survival that make those decisions feel personal.

GPA's 95% Story Depth, 90% Emotional Story, and 80% Existential Themes reflect that combination.

The strength of The Last of Us Part II is not just that it tells a complicated story.

It makes the player experience the complications through the act of playing.

Conclusion

The Last of Us Part II begins with a straightforward idea: revenge.

But it gradually breaks down the simple distinction between protagonist and enemy by making the player experience the conflict from both sides.

Ellie and Abby are not simply two characters with different opinions. They become two perspectives that the player must actively inhabit.

That makes the game's central questions harder to dismiss.

Who is right? Who deserves revenge? And why did you choose to support one character in the first place?

With 95% Story Depth, 90% Emotional Story, 90% Graphics, and 80% Action, GPA's profile captures what makes The Last of Us Part II stand out.

It is an action-adventure game where the story is not separate from the gameplay. The player's actions, perspective, and emotional response are all part of the experience. See also The Last of Us Part I and our 15 games that will make you cry list for neighboring picks.

More emotional stories: 15 Games That Will Make You Cry. Survival horror context: 50 Horror Game Recommendations.