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Like a Dragon: Infinite Wealth (Action-Adventure) key art — GPA

Like a Dragon: Infinite Wealth

PS5steam

Genre: Action-Adventure

Game Overview

Like a Dragon: Infinite Wealth sends Ichiban Kasuga to Hawaii for a reunion that becomes a larger investigation. The turn-based combat adds situational environmental attacks and a job system with over 20 classes. GPA scores it high on Emotional Story and Turn-Based — a sequel that expands both the mechanical depth and the emotional investment of the series' RPG pivot.

Game Characteristics

Story Depth
95%
Emotional Story
80%
Action
75%
Turn-Based
70%
Dark
65%
Existential Themes
60%
Open World
60%
Visual Novel / ADV
60%
Character Building
60%
High Difficulty
50%
Graphics
50%
Dystopian Setting
40%
Crafting
40%
Strategy
20%

Player profile fit

Recommended for: Beginner to Intermediate players (A score of 50 or higher indicates a good fit.)

Beginner
50 ✓
Intermediate
50 ✓
Advanced
40

Keywords

Gameplay Profile Chart

Adjust tag ratios to instantly update similar titles in real time.

Story Depth
95%
Emotional Story
80%
Action
75%
Turn-Based
70%
Dark
65%
Existential Themes
60%
Open World
60%
Visual Novel / ADV
60%

Top 8 Tags — Radar Chart

CurrentOriginal

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GPA match scores are calculated from gameplay profile tags. They are not editorial “feels like this game” ratings.

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About "Like a Dragon: Infinite Wealth"

Game Composition (GPA Analysis)

龍が如く8 leads with its Action-Adventure identity, anchored by the core feel of "Like a Dragon: Infinite Wealth sends Ichiban Kasuga to Hawaii for a reunion that becomes a larger investigation." The headline profile reads Story Depth 95% / Emotional Story 80% / Action 75%, making it a strong pick for fans of Story Depth and Emotional Story. Balanced to appeal to a broad range of players.

Characteristics & Analysis

Our editorial team scored "龍が如く8" by using its feel of command battle, popular IP series, and crime action as the primary lens, weighting Story Depth and Emotional Story most heavily. Top similar titles include "ペルソナ5 ロイヤル(Persona 5 Royal)", "龍が如く7 光と闇の行方", "Clair Obscur: Expedition 33(クレールオブスキュール)".

Review — Like a Dragon: Infinite Wealth: a story about starting over and facing the end

Game Overview

Like a Dragon: Infinite Wealth follows Ichiban Kasuga and Kazuma Kiryu as they face very different stages of their lives across Yokohama and Hawaii.

Ichiban travels to Hawaii after learning new information about his family, only to become involved in a much larger conflict. Kiryu, meanwhile, is forced to confront his own past and think about what remains of the life he has spent protecting others.

The game continues the turn-based RPG system introduced in Yakuza: Like a Dragon, but expands it with more freedom of movement, environmental attacks, jobs, character progression, and party-based combat.

GPA reflects the game's balance between story and gameplay with a 95% score for Story Depth, 80% for Emotional Story, 75% for Action, and 70% for Turn-Based combat.

Gameplay Analysis

Two Protagonists, Two Very Different Journeys

The most important aspect of Infinite Wealth is the contrast between Ichiban and Kiryu.

Ichiban is trying to rebuild his life. He has already fallen to rock bottom once, but he continues to look forward and search for a new purpose.

Kiryu is in a very different position. His story is about looking back at the life he has lived and confronting the consequences of the choices he has made.

Both characters are surrounded by friends and allies, but they approach life from opposite directions.

Ichiban represents the possibility of starting again.

Kiryu represents the weight of everything that has already happened.

Putting these two characters in the same game gives the story a natural way to explore friendship, responsibility, aging, and what it means to keep moving forward.

Turn-Based Combat Built Around the Party

Like a Dragon: Infinite Wealth continues the series' shift toward turn-based combat, but gives the system more freedom than its predecessor.

Characters can move within a limited area during their turns, allowing players to consider positioning, enemy distance, and where their allies are standing.

This adds more tactical choices to each encounter without abandoning the exaggerated personality that defines the series.

More importantly, the system reinforces one of the game's central ideas: you don't have to fight alone.

Characters can cooperate with each other, take advantage of positioning, and combine their abilities.

The party isn't simply a collection of characters on a menu.

Their relationships also affect how you experience combat.

Jobs Make the Party More Flexible

The Job system returns with a wide range of classes, including Samurai, Action Star, Housekeeper, and several other jobs with their own abilities and equipment.

The system isn't just about changing statistics.

Each job changes how a character fights, which means party composition becomes part of the strategy.

A character can be built around physical attacks, support abilities, elemental damage, or other specialized roles.

That flexibility also fits the personality of the series.

The story is constantly about ordinary people finding ways to survive unusual situations, while the combat system lets you turn those characters into an intentionally ridiculous group of fighters.

Hawaii Expands the Series' Playground

Hawaii gives Infinite Wealth a completely different environment from the familiar streets of Yokohama.

The new setting is much larger, with beaches, shopping areas, Chinatown, and other districts to explore.

But the important part isn't simply the size of the map.

It's what the game allows you to do there.

You can follow the main story, investigate side stories, play minigames, train your characters, or simply wander around and discover something unexpected.

That sense of distraction has always been an important part of the Like a Dragon formula.

A serious story sequence can be followed by an absurd minigame or a completely unrelated side activity.

The contrast keeps the world from feeling like a series of missions connected by loading screens.

Character Development Happens Outside Combat

Another important part of Infinite Wealth is that progression isn't limited to battles.

Relationships, personal abilities, side activities, and other interactions contribute to character development.

This gives the city a different role from a typical RPG hub.

Yokohama and Hawaii aren't simply places where you pick up quests.

They're places where the characters spend their time.

That matters because Infinite Wealth is heavily focused on the idea of spending time with other people.

Walking around the city, talking to companions, playing minigames, or taking a break from the main story can become part of the overall character experience.

What the GPA Scores Tell Us

GPA gives Like a Dragon: Infinite Wealth a 95% score for Story Depth, 80% for Emotional Story, 75% for Action, 70% for Turn-Based combat, and 60% for both Existential Themes and Open World.

Title tendency chart (Like a Dragon: Infinite Wealth)
Story Depth ◀
95%
Emotional Story ◀
80%
Action ◀
75%
Turn-Based ◀
70%
Dark
65%
Existential Themes
60%
Open World
60%
Character Growth
60%

* Based on GPA sub-tag scores. Story, companions, city exploration, and turn-based combat work as one experience.

The 95% Story Depth score is particularly significant.

Despite its turn-based RPG structure, the game is not primarily about combat systems.

The combat, character progression, exploration, side stories, and minigames all support a much larger character-driven experience.

The 75% Action score is also notable because it shows that the game retains the physical, exaggerated feel associated with the Like a Dragon series even after moving to a command-based battle system.

In other words, the game doesn't completely separate its RPG mechanics from the identity of the series.

It takes the familiar characters, humor, city exploration, and over-the-top combat and builds them into a turn-based RPG.

Author's Thoughts

What stayed with me most about Like a Dragon: Infinite Wealth is how much time the game spends with its characters.

Ichiban is trying to figure out what his next chapter should look like.

Kiryu is looking back at everything that came before.

That contrast makes ordinary moments feel more important.

Walking through town, talking with companions, taking part in side activities, or simply spending time away from the main story can feel like part of the characters' lives rather than something you do between major missions.

That's something the Like a Dragon series has always been good at, but Infinite Wealth pushes it further by putting two protagonists with very different perspectives on life side by side.

The game isn't only about what happens to them.

It's also about the time they spend with the people around them.

Conclusion

Like a Dragon: Infinite Wealth is a turn-based RPG built around two very different ideas of life.

Ichiban is looking ahead and trying to start over.

Kiryu is looking back and confronting the life he has already lived.

Around them are the systems that define the game: party-based combat, Jobs, character progression, exploration, side stories, and a huge collection of distractions across Hawaii and Japan.

The result is an RPG where combat is only one part of the experience.

You explore because there are people to meet.

You develop characters because their relationships matter.

You take detours because the characters' lives continue outside the main story.

And you fight alongside your friends because, in the end, the game is less interested in the idea of a lone hero than in the people who choose to stand beside him.

That's what makes Like a Dragon: Infinite Wealth more than a continuation of the series' turn-based RPG experiment.

It's a game about what comes next, what came before, and the people who make both parts of life worth remembering.

More emotional story picks: 15 Games That Will Make You Cry. Dense solo picks: 20 Best Solo Games.