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POOLS (ウォーキングシミュレーター) key art — GPA

POOLS

steam
Turborilla

Genre: ウォーキングシミュレーター

Game Overview

POOLS renders endless indoor swimming facilities through vintage video camera grain, using footsteps and water echoes as the entire audio design. There are no threats and no objectives. GPA scores it high on Dark World and Existential Themes — the experience is defined entirely by absence and atmosphere.

Game Characteristics

Dystopian Setting
90%
Graphics
75%
Horror
75%
Existential Themes
70%
Dark
70%

Target Audience

Recommended for: Beginners to Advanceds (scores ≥ 50 indicate a good fit)

Beginner
55
Intermediate
70
Advanced
60

Keywords

liminal spacesプールルーム無音恐怖walking simBackrooms

Gameplay Profile Chart

Adjust tag ratios to instantly update similar titles in real time.

Dystopian Setting
90%
Graphics
75%
Horror
75%
Existential Themes
70%
Dark
70%

Top 8 Tags — Radar Chart

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About "POOLS"

Game Composition (GPA Analysis)

POOLS(プールズ) leads with its ウォーキングシミュレーター identity, anchored by the core feel of "POOLS renders endless indoor swimming facilities through vintage video camera grain, using footsteps and water echoes …." The headline profile reads Dystopian Setting 90% / Graphics 75% / Horror 75%, making it a strong pick for fans of Dystopian Setting and Graphics. Accessible enough for newcomers while offering enough depth to satisfy veterans.

Characteristics & Analysis

Our editorial team scored "POOLS(プールズ)" by using its feel of liminal spaces, プールルーム, and 無音恐怖 as the primary lens, weighting Dystopian Setting and Graphics most heavily. Top similar titles include "The Complex: Found Footage(ザ・コンプレックス)", "The Backrooms: Lost Media(ロストメディア)", "Dreamcore(ドリームコア)".

Review — POOLS: walking an empty pool facility forever

What kind of game is it — a walking sim through liminal pools

POOLS key art

POOLS is a walking simulator through a deserted mega-pool complex. From Tensori, it adapts liminal-space aesthetics into play: no combat, no progression systems — just move forward through corridors and tiled halls, watching scenery and listening.

Flooded lanes, sterile walls, long hallways, dim light. Familiar yet impossible — that uncanny overlap is the hook. Steam markets it around explore, observe, and listen; the space itself is the game.

Gameplay analysis — nothing happening is the scare

POOLS withholds information. Typical horror telegraphs danger with monsters, stingers, or score cues. Here, empty time does the work.

Distant water sounds. Footsteps in vacant rooms. Corridors with no visible end. The sense that something might wait around the corner — even when nothing does. Steam reviews often describe knowing there are no enemies yet scaring yourself anyway.

Goals and controls stay minimal. Players wanting combat puzzles or story beats may bounce. Critics split between praising audiovisual immersion and noting thin interactivity. Our 30 liminal space horror picks list places it in type ① pure experience — sound and architecture only.

POOLS through GPA scores

Title tendency chart (POOLS)
Decadent World
90%
Graphics
75%
Horror
75%
Existential Themes
70%
Dark Tone
70%

* Based on GPA sub-tag scores. Action is near zero — space, sound, and silence carry the run.

Decadent World 90% leads — worldview comes from emptiness, not cast or plot. Graphics 75% and Horror 75% mark the tiled facility and non-jumpscare dread. Existential Themes and Dark Tone at 70% echo “why am I here?” and the low-lit hush.

Reviewer's take

What surprised me is how much game lives in “nothing.” You only walk pools, yet orientation slips. Spaces that looked clean at first turn unsettling the longer you stay.

Sound does the heavy lifting — no bombastic score, just water, steps, and reverb until you start policing the room yourself. With nothing in sight, ears take over. If you browse liminal photos or Backrooms clips, being inside that mood beats watching it.

Not universal horror fare: no fights, riddles, or plot engine — the point is lingering in a wrong place. Different from anomaly hunts like The Exit 8; best for quiet spatial dread.

Summary — before you play

POOLS translates internet liminal aesthetics into something you can walk. It strips systems down so architecture, audio, and silence manufacture anxiety. Best if you like “scary because nothing happens,” empty places, or Backrooms mood — less if you need clear objectives or classic gameplay loops.

Q. How long?

Six chapters, roughly 20–30 minutes total — a compact intro to liminal horror. Replay runs shrink once you remember the layout.

Q. Who is it for?

Players who want to be dropped into a strange space more than beat or decode one. Skip if you need combat, puzzles, or guided story. GPA Decadent World 90% names the appeal plainly.

More spatial horror: 30 Liminal Space Horror Games. Broader horror context: 50 Horror Games — GPA Analysis.

Editorial on “POOLS(プールズ)