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Avowed

PS5steamXbox

Genre: オープンワールドアクションRPG

Game Overview

Avowed carries the consequence-aware dialogue structure of Pillars of Eternity into first-person action RPG combat. GPA scores it high on Story Depth and Multiple Endings.

Game Characteristics

Story Depth
75%
Graphics
75%
Action
65%
Emotional Story
65%
Open World
65%
Visual Novel / ADV
60%
Multiple Endings
60%

Player profile fit

Recommended for: Beginner to Advanced players (A score of 50 or higher indicates a good fit.)

Beginner
50 ✓
Intermediate
65 ✓
Advanced
55 ✓

Keywords

open worldbuild craftingfantasyスキルツリーXbox Game Pass

Gameplay Profile Chart

Adjust tag ratios to instantly update similar titles in real time.

Story Depth
75%
Graphics
75%
Action
65%
Emotional Story
65%
Open World
65%
Visual Novel / ADV
60%
Multiple Endings
60%

Top 8 Tags — Radar Chart

CurrentOriginal

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GPA match scores are calculated from gameplay profile tags. They are not editorial “feels like this game” ratings.

Filter by Platform

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About "Avowed"

Game Composition (GPA Analysis)

Avowed(アヴァウド) leads with its オープンワールドアクションRPG identity, anchored by the core feel of "Avowed carries the consequence-aware dialogue structure of Pillars of Eternity into first-person action RPG combat." The headline profile reads Story Depth 75% / Graphics 75% / Action 65%, making it a strong pick for fans of Story Depth and Graphics. Balanced to appeal to a broad range of players.

Characteristics & Analysis

Our editorial team scored "Avowed(アヴァウド)" by using its feel of open world, build crafting, and fantasy as the primary lens, weighting Story Depth and Graphics most heavily. Top similar titles include "ウィッチャー3(The Witcher 3)", "レッド・デッド・リデンプション2(RDR2)", "Kingdom Come: Deliverance II(キングダムカム・デリバランス2)".

Review — Avowed: Building Your Own Fantasy Adventure Through Choice and Combat

Overview

Avowed key art

Avowed is a first-person fantasy action RPG developed by Obsidian Entertainment and set in the same world of Eora as the Pillars of Eternity series. Players take the role of an Envoy sent by the Aedyr Empire to investigate a mysterious plague spreading across the Living Lands.

What begins as an investigation quickly becomes something much larger. The Living Lands are filled with strange creatures, competing factions, ancient secrets, and a mysterious connection to the player character. As the journey progresses, the important question becomes less about simply saving the world and more about how you choose to interact with it.

Combat combines swords, shields, guns, bows, and magic, while four skill trees — Fighter, Ranger, Wizard, and Godlike — allow players to shape their character around different playstyles. Weapons can also be upgraded and enchanted. (obsidian.net) The player is also joined by four companions: Kai, Giatta, Marius, and Yatzli — each with different abilities, personalities, and personal stories.

Gameplay Analysis

There Is No Single Correct Way to Fight

Avowed's combat isn't simply about swinging a sword until the enemy falls. Players can fight with swords and shields, keep their distance with bows or guns, cast spells from grimoires, or combine different weapons and abilities. Magic can freeze or burn enemies, create traps, and manipulate encounters in ways that complement physical attacks. (xbox.com) Two weapon loadouts can also be prepared and switched during play, encouraging players to adapt rather than committing to a single weapon for the entire game.

Your Build Defines How You Play

Avowed offers four broad skill trees: Fighter, Ranger, Wizard, and Godlike. But the system does not force players into a single rigid archetype. You can build a sword-and-shield fighter, a ranged character using bows and pistols, or a hybrid who combines melee weapons with magic. Obsidian specifically highlights combinations ranging from stealthy snipers to spellcasting barbarians as examples of the freedom available in character building. (obsidian.net)

Dialogue Is Part of the Gameplay

As an Obsidian RPG, the game frequently gives players multiple ways to respond to characters and situations. Those choices can affect quests, relationships, factions, and the fate of characters or communities. Obsidian describes player decisions as having consequences for alliances, factions, companions, and the wider fate of the Living Lands. (obsidian.net) This is reflected in GPA's 75% Story Depth, 60% Visual Novel / ADV, and 60% Multiple Endings scores.

Companions Are More Than Party Members

Kai can act as a frontline protector. Giatta brings her expertise as an animancer scientist. Marius is a hunter with strong wilderness skills. Yatzli specializes in magic. But their role extends beyond combat — each companion has their own personality, beliefs, and personal story, and they react to the player's decisions. (xbox.com)

Exploration Rewards Curiosity

The Living Lands contains different environments, settlements, hidden areas, dungeons, treasures, and optional encounters. Exploration can also involve interacting with the environment — fire spells, enchanted weapons, or companion abilities may each provide another solution. Obsidian has specifically discussed designing situations with multiple solutions and rewarding players who move away from the quickest route through the main quest. (news.xbox.com)

Avowed Through GPA

Title tendency chart (Avowed)
Story Depth ◀
75%
Graphics ◀
75%
Action
65%
Emotional Story
65%
Open World
65%
Visual Novel / ADV
60%
Multiple Endings
60%

* Based on GPA sub-tag scores. Audience: Beginners 50% / Intermediate 65% / Advanced 55%

Story Depth: 75%

Avowed's highest GPA score is Story Depth at 75%. The game isn't built around a single linear storyline. Dialogue choices, quest decisions, faction relationships, companion interactions, and other actions can influence how events unfold. The result is an RPG where the player isn't simply watching a story — they are helping determine what that story becomes.

Graphics: 75%

Avowed scores 75% for Graphics. The Living Lands contains forests, wetlands, deserts, mountains, and other unusual landscapes. Strange flora and fauna give the setting a visual identity that goes beyond conventional medieval fantasy. The game's visual appeal isn't primarily about photorealism — it is about creating a fantasy world that feels unfamiliar and slightly strange.

Action: 65%

The game scores 65% for Action. There is considerable variety in how players can fight, but Avowed isn't primarily a pure action game. The RPG layer remains important — your build, equipment, spells, upgrades, and companion abilities all influence how effective you are. Playing well matters, but preparing well matters too.

Emotional Story: 65%

Avowed scores 65% for Emotional Story. The companions have personal histories and relationships that develop during the journey, while the player character also discovers a deeper connection to the Living Lands. However, emotional connections tend to grow naturally as the player spends more time with characters and explores their stories.

Multiple Endings: 60%

Avowed scores 60% for Multiple Endings. Player decisions can affect quests, characters, factions, and the consequences that emerge toward the end of the journey — making a second playthrough worthwhile for players who want to see how different choices can change the outcome.

Is Avowed Beginner-Friendly?

GPA rates Avowed at 50 for beginners, 65 for intermediate players, and 55 for advanced players. The bigger challenge is not necessarily mechanical difficulty — it is deciding how you want to build and play your character. Players who aren't comfortable with fast-paced combat can lean more heavily on ranged attacks, magic, defensive abilities, or companion support.

Who Should Play Avowed?

  • Enjoy Obsidian's RPGs
  • Are interested in the world of Pillars of Eternity
  • Like dialogue-heavy RPGs with meaningful choices
  • Enjoy exploring fantasy environments
  • Prefer first-person action RPGs
  • Like experimenting with character builds
  • Want to combine swords, guns, and magic
  • Enjoy companion relationships and personal stories
  • Like quests whose outcomes can change based on their decisions

For dialogue-heavy neighbors, try Disco Elysium. For open-world RPGs, see The Witcher 3.

Final Thoughts

The appeal of Avowed isn't simply exploring another fantasy world. It is the opportunity to repeatedly answer one question: “What would I do?” In combat, you choose between swords, guns, bows, magic, and different ability combinations. During exploration, you can follow the main path or wander away to discover hidden areas. And in dialogue, you decide who to trust, who to help, and which factions deserve your support.

GPA gives Avowed 75% for Story Depth, 75% for Graphics, 65% for Action, 65% for Emotional Story, 65% for Open World, 60% for Visual Novel / ADV, and 60% for Multiple Endings. Those numbers reveal what makes Avowed distinctive — it combines dialogue, choices, exploration, character builds, companions, and combat into one RPG experience. That is classic Obsidian territory, translated into a first-person action RPG.

Open-world context: 30 Open World Games — GPA Analysis. Choice-driven RPG neighbors: 20 AI Games — GPA Analysis.