Control sends Jesse Faden into the Federal Bureau of Control's headquarters, a brutalist building that reorganizes itself. The environmental storytelling runs through case files and audio logs. GPA scores it high on Existential Themes and Dark World, with Action above average — a positioning that describes a game where the world-building is the primary draw alongside the telekinetic combat.
Game Characteristics
Graphics
85%
Action
80%
Dystopian Setting
80%
Existential Themes
70%
Story Depth
70%
Emotional Story
65%
Dark
65%
High Difficulty
60%
Visual Novel / ADV
55%
Horror
55%
Strategy
45%
Logic
35%
Player profile fit
Recommended for: Intermediate to Advanced players (A score of 50 or higher indicates a good fit.)
Beginner
40
Intermediate
60 ✓
Advanced
65 ✓
Keywords
SCP的世界観Remedy念力アクション超常現象メタナラティブ
Gameplay Profile Chart
Adjust tag ratios to instantly update similar titles in real time.
Graphics
85%
Action
80%
Dystopian Setting
80%
Existential Themes
70%
Story Depth
70%
Emotional Story
65%
Dark
65%
High Difficulty
60%
Top 8 Tags — Radar Chart
CurrentOriginal
Games Similar to Control (474)
GPA match scores are calculated from gameplay profile tags. They are not editorial “feels like this game” ratings.
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Tag Similarity
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Tag Similarity
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About "Control"
▸Game Composition (GPA Analysis)
CONTROL(コントロール) leads with its Action-Adventure identity, anchored by the core feel of "Control sends Jesse Faden into the Federal Bureau of Control's headquarters, a brutalist building that reorganizes its…." The headline profile reads Graphics 85% / Action 80% / Dystopian Setting 80%, making it a strong pick for fans of Graphics and Action. Oriented toward experienced players looking to push their limits.
▸Characteristics & Analysis
Our editorial team scored "CONTROL(コントロール)" by using its feel of SCP的世界観, Remedy, and 念力アクション as the primary lens, weighting Graphics and Action most heavily. Top similar titles include "アランウェイク2(Alan Wake 2)", "サイレントヒル2 リメイク", "A Plague Tale: Requiem".
Control Analysis — A Supernatural Action Game Where Reality Itself Breaks Down
Game Overview
Control is a supernatural action-adventure set inside the Federal Bureau of Control's headquarters, a massive brutalist building known as the Oldest House.
The protagonist, Jesse Faden, arrives at the Bureau searching for answers about her missing brother. Instead, she suddenly finds herself appointed as the Bureau's new Director while the building is being overrun by an otherworldly force known as the Hiss.
But the Oldest House is far more than a strange government facility.
Its interior is vastly larger than its exterior suggests, its architecture can shift, and the laws of reality don't always behave as they should.
That sense of a familiar world operating by unfamiliar rules is at the heart of Control.
The Oldest House Is the Real Star
One of the game's biggest strengths is how closely its setting and storytelling are connected.
The Oldest House takes inspiration from brutalist government architecture, giving the Bureau an intentionally cold and institutional appearance. But behind those concrete walls lies a constantly shifting supernatural environment.
An ordinary office can suddenly become something that feels completely alien.
The premise also has strong SCP-like qualities: a secret government organization exists specifically to investigate and contain phenomena that shouldn't exist.
GPA reflects this with an 80% score for Dystopian Setting and 70% for Existential Themes.
The world isn't simply a backdrop for the story. Exploring it is part of understanding what the story actually means.
Telekinesis Turns the Environment Into a Weapon
The setting isn't the only unusual part of Control. Its combat system is built around Jesse's supernatural abilities.
Alongside the Service Weapon, Jesse can use telekinesis to rip objects from the environment and hurl them at enemies.
That makes the environment itself part of the combat system.
You can shoot an enemy, take cover, throw nearby objects, reposition yourself and combine supernatural abilities with gunplay. Rather than treating telekinesis as a flashy special move, Control makes it one of the foundations of combat.
This is a major reason why GPA gives the game an 80% Action score.
The appeal isn't simply shooting enemies. It's the feeling of using supernatural powers to manipulate the space around you.
A Story You Discover Rather Than Simply Watch
Control also takes a distinctive approach to world-building.
The Bureau is filled with reports, documents, recordings and other pieces of information detailing the strange phenomena it has encountered.
Not everything is explained through conventional cutscenes.
Instead, the player gradually builds an understanding of the world by exploring the building and piecing together fragments of information.
That makes the Oldest House feel like an actual institution with its own history rather than a collection of game levels.
GPA's 70% Story Depth score fits this structure well. There is a substantial narrative, but much of its appeal comes from the process of investigating the world rather than simply following a straightforward plot.
Jesse's Personal Mystery Is Part of the Larger One
The game's supernatural mystery is also closely tied to Jesse herself.
Why did she come to the Bureau?
What happened to her brother Dylan?
And what connection does she have to the strange phenomena surrounding the Oldest House?
As the story progresses, Jesse's personal history and the Bureau's larger mysteries begin to overlap.
That is where the game's 70% Existential Themes score becomes particularly relevant.
Control isn't only interested in explaining what is happening. It also plays with questions about identity, perception and the nature of reality.
The supernatural setting gives those ideas a physical form.
GPA's Take
Control stands out because it combines several genres without allowing any one of them to completely dominate the experience.
Title tendency chart (Control)
Graphics ◀
85%
Action ◀
80%
Dystopian Setting ◀
80%
Existential Themes ◀
70%
Story Depth ◀
70%
Emotional Story
65%
Dark
65%
High Difficulty
60%
Visual Novel / ADV
55%
Horror
55%
Strategy
45%
Logic
35%
* Based on GPA sub-tag scores. Developed by Remedy Entertainment. Released 2019.
Its GPA profile tells the story clearly:
The visuals establish the unsettling atmosphere. The shifting architecture makes exploration feel unpredictable. The telekinetic combat turns the environment into a weapon. And the scattered documents and investigations gradually reveal the rules behind this strange world.
Everything feeds into the same central idea.
You aren't simply looking at a bizarre world. You're learning how that world works by playing inside it.
That is what makes Control such a distinctive supernatural action game.