Hades II follows Melinoe, daughter of Hades, fighting through the underworld to reach Chronos. The roguelike structure deepens with each run — new dialogue, new relationships, new context. GPA scores it higher on Roguelike and Action than the original, with Emotional Story rising as the narrative accumulates across deaths.
Game Characteristics
Roguelike
95%
Action
90%
High Difficulty
80%
Graphics
75%
Emotional Story
55%
Story Depth
50%
Horror
30%
Player profile fit
Recommended for: Intermediate to Advanced players (A score of 50 or higher indicates a good fit.)
Beginner
40
Intermediate
60 ✓
Advanced
70 ✓
Keywords
神話世界観上達快感反復強化Greek mythologybuild customization
Gameplay Profile Chart
Adjust tag ratios to instantly update similar titles in real time.
Roguelike
95%
Action
90%
High Difficulty
80%
Graphics
75%
Emotional Story
55%
Story Depth
50%
Horror
30%
Top 8 Tags — Radar Chart
CurrentOriginal
Games Similar to Hades II (474)
GPA match scores are calculated from gameplay profile tags. They are not editorial “feels like this game” ratings.
Hades follows Zagreus through escape attempts from the underworld where story advances regardless of success or failure. GPA scores it at the top for Roguelike and high on Action, with Emotional Story above 70.
Tag Similarity
Roguelike
90%
Action
85%
High Difficulty
75%
Graphics
75%
Emotional Story
70%
Story Depth
70%
Horror
0%
Chart tags: Roguelike / Action / High Difficulty / Graphics / Emotional Story / Story Depth / Horror
Rogue Legacy 2 sends a new heir into the castle every time the previous one dies, with each child carrying a random class, heirloom abilities, and traits that affect how the run plays. The Metroidvania map structure grows accessible as hereditary upgrades accumulate. GPA scores it high on Roguelike and Action — the combination that describes a game where permanent progression softens the permadeath loop without removing its weight.
Tag Similarity
Roguelike
88%
Action
78%
High Difficulty
78%
Graphics
70%
Emotional Story
0%
Story Depth
0%
Horror
0%
Chart tags: Roguelike / Action / High Difficulty / Graphics / Emotional Story / Story Depth / Horror
Enter the Gungeon sends players through bullet-themed dungeons with over 500 guns — ranging from the functional to the absurd — as the primary item pool. Dodge-rolling through enemy fire while managing ammo and synergies is the entire combat system. GPA scores it high on Roguelike and Difficulty — closer to a reflex-demanding shooter than the stat-management roguelites it shares shelf space with.
Tag Similarity
Roguelike
90%
Action
85%
High Difficulty
85%
Graphics
65%
Emotional Story
0%
Story Depth
0%
Horror
0%
Chart tags: Roguelike / Action / High Difficulty / Graphics / Emotional Story / Story Depth / Horror
Dead Cells runs a roguelite loop through a plague-infested island, with weapon synergies that change substantially between runs. The movement speed and parry windows sit at the aggressive end of the genre. GPA scores it at the top for Roguelike and Action among 2D titles — a pairing that favors players who want mechanical depth over narrative.
Tag Similarity
Roguelike
90%
Action
90%
High Difficulty
80%
Graphics
65%
Emotional Story
0%
Story Depth
0%
Horror
0%
Chart tags: Roguelike / Action / High Difficulty / Graphics / Emotional Story / Story Depth / Horror
Returnal traps a space scout in a time loop on an alien planet, with roguelike structure and third-person shooter mechanics. The story surfaces through environmental objects between runs. GPA scores it at the top for Roguelike and near the top for Difficulty — the Action score is high enough that aim skill matters alongside the build decisions.
Tag Similarity
Roguelike
90%
Action
85%
High Difficulty
90%
Graphics
85%
Emotional Story
70%
Story Depth
65%
Horror
0%
Chart tags: Roguelike / Action / High Difficulty / Graphics / Emotional Story / Story Depth / Horror
Spelunky 2 generates cave systems procedurally with enough physics interaction to produce emergent disasters. GPA scores it at the top for Difficulty and high on Roguelike.
Tag Similarity
Roguelike
90%
Action
75%
High Difficulty
85%
Graphics
55%
Emotional Story
0%
Story Depth
0%
Horror
0%
Chart tags: Roguelike / Action / High Difficulty / Graphics / Emotional Story / Story Depth / Horror
Deep Rock Galactic: Survivor puts a dwarf miner on a solo extraction mission, with weapons firing automatically while the player focuses on movement and upgrade selection between waves. The DRG universe provides the enemy variety and environmental identity. GPA scores it high on Roguelike and Action — the auto-shooter entry that most successfully imports an existing IP's identity into the Vampire Survivors format.
Tag Similarity
Roguelike
85%
Action
70%
High Difficulty
60%
Graphics
65%
Emotional Story
0%
Story Depth
0%
Horror
0%
Chart tags: Roguelike / Action / High Difficulty / Graphics / Emotional Story / Story Depth / Horror
Titanfall 2 combines wall-running pilot mobility with Titan mech combat in a single-player campaign widely considered among the best FPS stories made, alongside one of the most creative single levels in game design. The predecessor to Apex Legends. Respawn Entertainment, EA. PS4, Xbox One, PC. GPA scores it at the top for Action — the FPS that proved movement system design could be as distinctive as weapon design.
Tag Similarity
Roguelike
0%
Action
92%
High Difficulty
65%
Graphics
72%
Emotional Story
72%
Story Depth
72%
Horror
0%
Chart tags: Roguelike / Action / High Difficulty / Graphics / Emotional Story / Story Depth / Horror
Celeste climbs a mountain while working through anxiety and self-doubt, encoding the protagonist's mental state into the level design. Assist Mode lets players adjust any parameter without disabling achievements. GPA scores it high on Difficulty and Emotional Story — two axes that rarely align, and that together describe what makes this platformer different from its peers.
Tag Similarity
Roguelike
0%
Action
85%
High Difficulty
80%
Graphics
70%
Emotional Story
85%
Story Depth
75%
Horror
0%
Chart tags: Roguelike / Action / High Difficulty / Graphics / Emotional Story / Story Depth / Horror
Sifu builds its brawler around aging — dying adds years that increase damage dealt but reduce health. The counter and parry system rewards precise timing over button mashing. GPA scores it high on Action and Difficulty, with a low Beginner score reflecting the commitment the parry system demands before it feels rewarding.
Tag Similarity
Roguelike
0%
Action
90%
High Difficulty
90%
Graphics
80%
Emotional Story
50%
Story Depth
50%
Horror
0%
Chart tags: Roguelike / Action / High Difficulty / Graphics / Emotional Story / Story Depth / Horror
Ori and the Blind Forest introduced the Soul Link manual save system and a precision platforming vocabulary that the sequel expanded on. Moon Studios' debut is smaller and more focused than Will of the Wisps. Switch, Xbox One, and PC. GPA scores it high on Emotional Story and Action — the compact Metroidvania origin point that told a complete story in 8 hours.
Tag Similarity
Roguelike
0%
Action
72%
High Difficulty
68%
Graphics
85%
Emotional Story
80%
Story Depth
68%
Horror
0%
Chart tags: Roguelike / Action / High Difficulty / Graphics / Emotional Story / Story Depth / Horror
F-Zero X runs 30 vehicles simultaneously at 60fps, maintaining speed consistency that only Sega's arcades matched at the time. Contact drains a health meter; recovery requires hitting boost strips. Available through Nintendo Classics. GPA scores it high on Difficulty and Action — the racing game where death comes from speed mismanagement rather than missing turns.
Tag Similarity
Roguelike
0%
Action
80%
High Difficulty
75%
Graphics
55%
Emotional Story
0%
Story Depth
0%
Horror
0%
Chart tags: Roguelike / Action / High Difficulty / Graphics / Emotional Story / Story Depth / Horror
Neva follows warrior Viola and her wolf companion through a hand-animated action game where the wolf's behavior changes as she grows from pup to adult. The combat timing rewards patience. GPA scores it high on Emotional Story and Action — a combination that correctly identifies a game where the relationship between the two characters is the mechanical engine.
Tag Similarity
Roguelike
0%
Action
85%
High Difficulty
65%
Graphics
90%
Emotional Story
80%
Story Depth
70%
Horror
0%
Chart tags: Roguelike / Action / High Difficulty / Graphics / Emotional Story / Story Depth / Horror
Metal Gear Rising: Revengeance puts cyborg Raiden's High Frequency Blade through the Blade Mode slow-motion cutting system, developed jointly by Kojima Productions and PlatinumGames. The boss encounters and soundtrack — Rules of Nature, Collective Consciousness — have maintained cultural presence far beyond the game's 2013 release. PS3/360/PC. GPA scores it at the top for Action — the hack-and-slash Soulslike crossover where the speed is the opposite of FromSoftware's design.
Tag Similarity
Roguelike
0%
Action
95%
High Difficulty
78%
Graphics
65%
Emotional Story
55%
Story Depth
60%
Horror
0%
Chart tags: Roguelike / Action / High Difficulty / Graphics / Emotional Story / Story Depth / Horror
Call of Duty: Modern Warfare III opens with a dramatic prison break and builds its campaign around open-combat missions with multiple approach options. The Warzone integration and DMZ extraction mode extend the multiplayer offering. GPA scores it high on Action and Co-op — the combination that defines the franchise's core proposition across modes.
Tag Similarity
Roguelike
30%
Action
90%
High Difficulty
70%
Graphics
85%
Emotional Story
55%
Story Depth
60%
Horror
0%
Chart tags: Roguelike / Action / High Difficulty / Graphics / Emotional Story / Story Depth / Horror
Dragon Ball: Sparking! Zero restores the Budokai Tenkaichi format with a roster exceeding 180 characters and destructible arenas. The what-if story modes extend the Dragon Ball narrative into alternate timelines. GPA scores it high on Action and Emotional Story — the return of the series' most chaotic arena fighter format for fans of the original games.
Tag Similarity
Roguelike
0%
Action
90%
High Difficulty
65%
Graphics
85%
Emotional Story
55%
Story Depth
40%
Horror
0%
Chart tags: Roguelike / Action / High Difficulty / Graphics / Emotional Story / Story Depth / Horror
Hi-Fi Rush chains character-action combat to a persistent music beat, with every enemy attack and environmental cue synchronized to the soundtrack. Missing the rhythm reduces damage output. GPA scores it high on Action and Graphics — the rhythm-action hybrid that generated the year's biggest positive surprise from its shadow-dropped release.
Tag Similarity
Roguelike
0%
Action
85%
High Difficulty
50%
Graphics
90%
Emotional Story
65%
Story Depth
60%
Horror
0%
Chart tags: Roguelike / Action / High Difficulty / Graphics / Emotional Story / Story Depth / Horror
Ori and the Will of the Wisps triples the first game's map size and adds direct melee combat to the precision platforming that defined Blind Forest. The hand-painted art and orchestral score from Gareth Coker carry the game's emotional weight. Switch, Xbox One, Xbox Series X|S, and PC. GPA scores it high on Emotional Story and Graphics — the Metroidvania that reaches the widest audience because of its visual and narrative quality.
Tag Similarity
Roguelike
0%
Action
75%
High Difficulty
65%
Graphics
90%
Emotional Story
82%
Story Depth
70%
Horror
0%
Chart tags: Roguelike / Action / High Difficulty / Graphics / Emotional Story / Story Depth / Horror
Metroid Dread returns the series to 2D after 19 years, sending Samus to planet ZDR to investigate a rogue EMMI robot. The stealth sequences against the indestructible EMMI units create a distinct tension layer on top of the Metroidvania exploration. GPA scores it high on Action and Difficulty — the combination that defines the series at its most mechanically demanding.
Tag Similarity
Roguelike
0%
Action
85%
High Difficulty
80%
Graphics
80%
Emotional Story
60%
Story Depth
70%
Horror
55%
Chart tags: Roguelike / Action / High Difficulty / Graphics / Emotional Story / Story Depth / Horror
Prince of Persia: The Lost Crown returns the series to 2D with Sargon as protagonist, using time-based abilities alongside the series' acrobatic movement. The Metroidvania structure reveals the map through ability acquisition. GPA scores it high on Action and Puzzle — the combination that describes a game that commits to the genre with current production quality.
Tag Similarity
Roguelike
0%
Action
85%
High Difficulty
80%
Graphics
85%
Emotional Story
50%
Story Depth
60%
Horror
0%
Chart tags: Roguelike / Action / High Difficulty / Graphics / Emotional Story / Story Depth / Horror
About "Hades II"
▸Game Composition (GPA Analysis)
ハデス2(Hades II) leads with its ローグライク identity, anchored by the core feel of "Hades II follows Melinoe, daughter of Hades, fighting through the underworld to reach Chronos." The headline profile reads Roguelike 95% / Action 90% / High Difficulty 80%, making it a strong pick for fans of Roguelike and Action. Oriented toward experienced players looking to push their limits.
▸Characteristics & Analysis
Our editorial team scored "ハデス2(Hades II)" by using its feel of 神話世界観, 上達快感, and 反復強化 as the primary lens, weighting Roguelike and Action most heavily. Top similar titles include "Hades(ハデス)", "ローグレガシー2(Rogue Legacy 2)", "エンターザガンジョン(Enter the Gungeon)".
Hades II Explained | A Roguelike Built Around Action, Builds, and Repeated Runs
Game Overview
Hades II is a roguelike action game set in a world inspired by Greek mythology. Players repeatedly venture into dangerous areas, build up their character, and gradually become better at handling the game's combat.
The protagonist is Melinoë, daughter of Hades. She sets out to challenge Chronos, the Titan of Time, through repeated runs across the Underworld and beyond. The game launched in version 1.0 on September 25, 2025, building on the core ideas of the original Hades while introducing new weapons, magic, upgrades, and character interactions.
GPA scores Hades II at 95% for Roguelike, 90% for Action, and 80% for High Difficulty. The core of the experience comes from building a strong setup from the options available during each run, while also improving your own skills through repeated attempts.
Title tendency chart (Hades II)
Roguelike ◀
95%
Action ◀
90%
High Difficulty ◀
80%
Graphics
75%
Emotional Story
55%
Story Depth
50%
Based on GPA gameplay tag scores.
Gameplay Analysis
Roguelike 95% | Building a New Setup on Every Run
Each run through Hades II presents a different combination of rooms, enemies, rewards, and upgrades. As players fight their way forward, they choose rewards and combine boons, magic, weapon traits, and other upgrades to shape that particular run.
The key is that you are not simply following a predetermined build. You have to work with whatever options appear and decide which combination will work best. Even with the same weapon, different choices can lead to very different approaches. A failed run therefore becomes another opportunity to try a different combination rather than simply repeating the exact same strategy.
Action 90% | Reading Enemy Attacks and Finding Openings
Combat takes place in real time, combining attacks, special moves, magic, and dashes. Simply attacking constantly is rarely enough. Players need to watch enemy movements, avoid incoming attacks, find openings, and decide where to move when multiple enemies are on screen.
This creates a direct connection between the roguelike's build choices and the player's own mechanical skill. A strong build can make a run easier, but knowing how to use it effectively still matters.
High Difficulty 80% | Progress Depends on the Player, Too
Death sends players back to the hub, ending the current run and resetting much of its temporary progression. However, each attempt still contributes to longer-term progression through permanent upgrades and newly unlocked elements.
That progression helps, but it does not remove the need to learn enemy patterns or improve your timing. Players still have to become better at attacking, dodging, positioning, and recognizing openings. The 80% High Difficulty score reflects this combination of character progression and player improvement.
Graphics 75% | Hand-Painted Art Meets Fast Combat
Hades II uses Supergiant Games' distinctive hand-painted visual style to bring its interpretation of Greek mythology to life. The presentation is particularly effective during combat, where characters and effects remain visually distinct even when several enemies are attacking at once.
The visuals are not simply there for atmosphere. Clear visual information is important in a game where recognizing enemy attacks and reacting quickly are part of the challenge.
Emotional Story 55% and Story Depth 50% | Runs That Move the Story Forward
Hades II connects its story directly to the repeated-run structure. Returning to the hub after a run can lead to new conversations, events, and character interactions. As a result, failure does not simply mean starting over. It can also move the larger story forward.
At the same time, Hades II remains primarily a roguelike action game rather than a story-driven adventure. That balance is reflected in its 50% Story Depth score. The narrative supports the repeated-run structure without replacing the combat and build-focused gameplay.
How Hades II Differs From Hades
Hades II keeps the fundamental loop of the original while introducing Melinoë as the protagonist and expanding the combat and progression systems with new weapons, magic, and upgrades. The original Hades followed Zagreus as he attempted to escape the Underworld. Hades II instead follows Melinoë as she takes on Chronos.
Players familiar with the first game will recognize the basic rhythm of entering a run, building a setup, fighting through encounters, and returning to the hub after defeat. New players can also learn the systems gradually as they become familiar with the combat and roguelike structure. For the first game, see our Hades page.
Who Is Hades II For?
GPA's scores of Beginner 40, Intermediate 60, and Advanced 70 suggest that Hades II is particularly well suited to players who are already comfortable with action games or roguelikes.
Target player scores (50+ suggests a comfortable fit)
Beginner40
Intermediate60
Advanced70
It is a strong fit for players who:
enjoy improving through repeated attempts
like combining action combat with build choices
enjoy experimenting with different upgrade combinations
want challenging boss fights
like games where gameplay and story progress together
enjoyed the original Hades
Players looking for a straightforward story game with little mechanical challenge may find the game's focus on repeated runs and demanding combat less suitable.
Conclusion
The core appeal of Hades II comes from the combination of changing roguelike situations and real-time action that rewards player skill. Its 95% Roguelike, 90% Action, and 80% High Difficulty scores reflect a game where players constantly experiment with new builds while also learning how to fight more effectively.
Death is not simply a reset. It leads into another attempt, another set of choices, and often another piece of the story. For players who enjoy that cycle of experimentation, failure, improvement, and another run, Hades II offers a particularly strong example of how a roguelike can combine replayability with character-driven progression.