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NieR:Automata (Action RPG) key art — GPA

NieR:Automata

Nintendo SwitchPS5PS4steamXbox
PlatinumGames

Genre: Action RPG

Game Overview

Androids fight a proxy war for humanity while quietly developing consciousness of their own. NieR: Automata asks its existential questions across multiple playthroughs, each one revealing a layer the last one withheld. GPA scores it at 95% for Existential Themes — the highest in the database — alongside strong marks for Emotional Story and Dark World.

Game Characteristics

Existential Themes
95%
Anime Characters
90%
Emotional Story
85%
Story Depth
85%
Action
80%
Multiple Endings
80%
Dystopian Setting
70%
Graphics
70%
High Difficulty
60%
Dark
60%
Strategy
50%
Character Building
50%
Horror
40%
Visual Novel / ADV
30%
Roguelike
20%
Logic
20%

Player profile fit

Recommended for: Beginner to Advanced players (A score of 50 or higher indicates a good fit.)

Beginner
60 ✓
Intermediate
60 ✓
Advanced
50 ✓

Keywords

ループ世界dystopianemotional storypost-apocalypticsci-fi setting

Gameplay Profile Chart

Adjust tag ratios to instantly update similar titles in real time.

Existential Themes
95%
Anime Characters
90%
Emotional Story
85%
Story Depth
85%
Action
80%
Multiple Endings
80%
Dystopian Setting
70%
Graphics
70%

Top 8 Tags — Radar Chart

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GPA match scores are calculated from gameplay profile tags. They are not editorial “feels like this game” ratings.

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About "NieR:Automata"

Game Composition (GPA Analysis)

ニーア オートマタ(NieR:Automata) leads with its Action RPG identity, anchored by the core feel of "Androids fight a proxy war for humanity while quietly developing consciousness of their own." The headline profile reads Existential Themes 95% / Anime Characters 90% / Emotional Story 85%, making it a strong pick for fans of Existential Themes and Anime Characters. Skews toward a beginner-to-intermediate audience while still leaving room for more seasoned players.

Characteristics & Analysis

Our editorial team scored "ニーア オートマタ(NieR:Automata)" by using its feel of ループ世界, dystopian, and emotional story as the primary lens, weighting Existential Themes and Anime Characters most heavily. Top similar titles include "Stellar Blade(ステラブレイド)", "ニーア レプリカント ver.1.22...", "プラグマタ(PRAGMATA)".

Review — NieR:Automata: an action RPG that questions why we fight

Game Overview

NieR:Automata is an action RPG set in a distant future where humanity has been driven from Earth by alien-created machines. To reclaim the planet, humanity sends the YoRHa android forces into battle.

The player primarily takes control of 2B, 9S, and A2 as they explore a ruined Earth and fight the machines occupying it.

At first glance, NieR:Automata looks like a stylish action game.

And the combat is one of its biggest strengths. Fast attacks, heavy attacks, evasive maneuvers, multiple weapons, and Pod attacks can all be combined during battles. Players can also customize their abilities through Plug-in Chips and strengthen their characters as they progress.

But the further you play, the more the game starts asking a different question:

Why are we fighting in the first place?

GPA reflects that shift with a 95% score for Existential Themes, 85% for Emotional Story, 85% for Story Depth, and 80% for Action.

Gameplay Analysis

Stylish Combat Is the Way In

The first thing that makes NieR:Automata enjoyable is how good the combat feels.

You can combine light and heavy attacks, dodge incoming attacks, switch between weapon sets, and use your Pod to attack enemies from a distance.

The controls are relatively accessible, but there is plenty of room to improve your timing and develop your own approach to combat.

Dodging at the right moment creates a brief period of invulnerability and can lead directly into a counterattack. The game also seamlessly shifts between different camera perspectives, including side-scrolling and top-down sections, without completely changing the basic controls.

That smooth action gives the player an immediately enjoyable reason to keep moving forward.

And it becomes the entry point for a much heavier story.

Seeing the Same World From Different Perspectives

One of NieR:Automata's most important features is that the story doesn't simply end after one playthrough.

As you continue, the same world is presented from different characters' perspectives.

Early on, the player primarily experiences the conflict through 2B's eyes. The basic premise seems straightforward: YoRHa androids are fighting the machines to help humanity reclaim Earth.

Then 9S's perspective begins to reveal information that 2B's story doesn't show.

Later, A2 provides yet another perspective on the same world.

The important part is that these aren't simply repeated versions of the same story.

The same locations, enemies, and events can feel completely different depending on who you are controlling.

Machines that initially seem like nothing more than enemies gradually become harder to categorize.

Some form relationships.

Some try to protect others.

Some imitate human behavior.

The player's understanding of the world changes along with the characters.

What Does It Mean to Kill an Enemy?

In most action games, defeating enemies is simply part of the rules.

You fight because that's what the game asks you to do.

NieR:Automata gradually makes that assumption less comfortable.

The machines initially appear to be simple enemies.

But as the story progresses, you begin to see that they are capable of behavior that looks surprisingly familiar.

They form communities.

They search for purpose.

They imitate things they don't fully understand.

And yet, the player still has to fight them.

That creates one of the game's most interesting tensions.

Mechanically, they are enemies. But the more you learn about them, the harder it becomes to see them as nothing more than targets.

The combat itself begins to carry a different meaning.

Who Decides What Life Is For?

The central theme of NieR:Automata is closely tied to questions about existence and purpose.

The androids fight because they have been ordered to.

The machines act according to their own goals.

But as the story develops, the distinction between following a purpose and choosing one becomes increasingly difficult to define.

Fight because you were ordered to.

Fight because someone depends on you.

Fight to protect someone.

Fight for revenge.

Fight because you don't know what else to do.

These motivations gradually lead back to a much bigger question:

What is the reason for your existence?

That is what GPA's 95% Existential Themes score captures so well.

The game doesn't rely entirely on characters explaining philosophical ideas through dialogue. Instead, it puts those questions into the player's hands through combat, exploration, relationships, and repeated actions.

Building Your Own Combat Setup

The Plug-in Chip system adds another layer to the gameplay.

Players can equip chips that modify abilities such as attack power, defense, and other useful functions. The available capacity also has to be managed, meaning you cannot simply equip everything at once.

This gives players room to tailor their setup.

You can focus on offensive power, defensive abilities, recovery, or utility depending on how you want to play.

It isn't an extremely complicated character-building system, but it gives the action enough flexibility to support different playstyles.

A Beautiful World Built Around Decay

The world of NieR:Automata is another major part of its identity.

Ruined cities, deserts, amusement parks, factories, and other locations all have their own atmosphere.

The world has clearly collapsed, yet many of its environments are strangely beautiful.

That contrast between beauty and emptiness is one of the game's strongest visual qualities.

Music plays an equally important role.

Exploration themes, battle music, and vocal tracks constantly change the mood of a location. The same environment can feel peaceful, lonely, threatening, or tragic depending on what is happening.

GPA's 70% Dystopian Setting, 70% Graphics, and 85% Emotional Story scores reflect how much the atmosphere contributes to the overall experience.

What the GPA Scores Tell Us

The current GPA profile looks like this:

Title tendency chart (NieR:Automata)
Existential Themes ◀
95%
Beautiful Female Characters
90%
Emotional Story ◀
85%
Story Depth ◀
85%
Action ◀
80%
Multiple Endings ◀
80%
Dystopian Setting
70%
Graphics
70%
High Difficulty
60%
Dark
60%
Strategy
50%
Character Growth
50%
Horror
40%
Visual Novel / ADV
30%
Roguelike
20%
Logic
20%

* Based on GPA sub-tag scores. Action and story/theme both rank high in the profile.

The profile makes it clear that NieR:Automata isn't being evaluated simply as an action RPG.

The 80% Action score reflects the strength of the combat.

But the even higher scores for Existential Themes, Emotional Story, and Story Depth show where the game goes beyond its action mechanics.

The simplest way to describe it is this:

The combat gets you into the game. The story makes you question what you've been doing.

GPA also rates the game at 60% for Beginner, 60% for Intermediate, and 50% for Advanced, giving it a fairly broad player range.

Author's Thoughts

What makes NieR:Automata memorable to me is that you don't need to understand everything from the beginning.

At first, you can simply enjoy playing as 2B.

Fight machines.

Complete quests.

Explore the world.

Move on to the next objective.

That alone is enough to make the game enjoyable.

But as you continue playing, some of the assumptions you started with begin to fall apart.

Why are we fighting?

Are the machines really the enemy?

What are these characters actually fighting for?

And what does it mean for an artificial being to have a reason to exist?

The important part is that these questions aren't separated from the gameplay.

They are connected to the actions you've been repeating for hours.

That is why the game can feel very different when you look back on the entire experience after finishing it.

Conclusion

NieR:Automata starts as a stylish action RPG but gradually becomes a game about existence, purpose, and the reasons people continue fighting.

By showing the same world through multiple characters, it changes the player's understanding of events that initially seemed straightforward.

Even the simple act of defeating an enemy can take on a different meaning once you understand more about the world and the beings living in it.

With 95% Existential Themes, 85% Emotional Story, 85% Story Depth, 80% Action, and 80% Multiple Endings, GPA's profile reflects both sides of the experience.

It is a game that feels good to play, but also leaves you thinking about what you were actually doing.

That's where NieR:Automata becomes more than just an action RPG.

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