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Hades (ローグライクアクション) key art — GPA

Hades

Nintendo SwitchPS5PS4steam

Genre: ローグライクアクション

Game Overview

Hades follows Zagreus through escape attempts from the underworld where story advances regardless of success or failure. GPA scores it at the top for Roguelike and high on Action, with Emotional Story above 70.

Game Characteristics

Roguelike
90%
Action
85%
High Difficulty
75%
Graphics
75%
Emotional Story
70%
Story Depth
70%

Target Audience

Recommended for: Beginners to Advanceds (scores ≥ 50 indicate a good fit)

Beginner
55
Intermediate
75
Advanced
75

Keywords

roguelikeGreek mythologydie-and-retryindie人気シリーズ

Gameplay Profile Chart

Adjust tag ratios to instantly update similar titles in real time.

Roguelike
90%
Action
85%
High Difficulty
75%
Graphics
75%
Emotional Story
70%
Story Depth
70%

Top 8 Tags — Radar Chart

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About "Hades"

Game Composition (GPA Analysis)

Hades(ハデス) leads with its ローグライクアクション identity, anchored by the core feel of "Hades follows Zagreus through escape attempts from the underworld where story advances regardless of success or failure." The headline profile reads Roguelike 90% / Action 85% / High Difficulty 75%, making it a strong pick for fans of Roguelike and Action. Accessible enough for newcomers while offering enough depth to satisfy veterans.

Characteristics & Analysis

Our editorial team scored "Hades(ハデス)" by using its feel of roguelike, Greek mythology, and die-and-retry as the primary lens, weighting Roguelike and Action most heavily. Top similar titles include "ハデス2(Hades II)", "Neva(ネバ)", "セレステ(Celeste)".

Hades — A Roguelike Where Every Death Moves the Story Forward

Game Overview

Hades is a roguelike action game developed by Supergiant Games.

You play as Zagreus, the son of Hades, as he attempts to escape the Underworld and reach the surface. Each escape attempt takes you through a series of combat encounters, rewards, and increasingly difficult challenges.

If Zagreus falls, the run ends and he returns to the House of Hades.

But death is not simply a failure state.

Returning to the House of Hades gives Zagreus new conversations, story events, and opportunities to improve. Supergiant Games designed the game around this cycle, with more than 30 fully voiced characters and thousands of unique events and interactions unfolding across repeated attempts. (Supergiant Games)

That makes the central loop surprisingly simple:

Attempt an escape → fight → die → return → learn and progress → try again.

Gameplay Analysis

Death Is Part of the Progression

At its core, Hades follows the familiar structure of a roguelike.

Each run is different, failure sends you back to the beginning, and you gradually become better at dealing with the game's enemies and systems.

But Hades makes an important change to that formula.

A failed run does not simply disappear.

When Zagreus returns to the House of Hades, the characters around him can have new things to say. New events can become available, while permanent upgrades and resources can help prepare him for future attempts.

Supergiant describes the game as an experience in which Zagreus grows stronger and uncovers more of the story with every unique escape attempt. (Supergiant Games)

That means failure actually creates reasons to keep playing.

Building a New Character Every Run

Another major part of Hades is its build system.

During each escape attempt, Zagreus can receive Boons from the gods of Olympus. The choices you make determine how his abilities work for that particular run.

The official description emphasizes that each attempt allows players to combine the powers of different Olympian gods with Zagreus's own abilities in new ways. (Supergiant Games)

That creates a constant series of decisions.

Do you improve your basic attack?

Do you focus on special attacks?

Do you build around a particular combination of Boons?

Do you take a safer option now or gamble on a stronger build later?

Because the available choices change from run to run, the same weapon can feel quite different depending on how you build it.

This is a major reason why the game earns a 90% Roguelike score from GPA.

Fast Action With Meaningful Choices

GPA also gives Hades an 85% Action score.

Zagreus has several ways to attack and move, including his basic attack, special attack, dash, and cast. Combat rewards players for moving quickly, recognizing enemy patterns, and finding opportunities to strike.

But reflexes are only part of the equation.

The choices you made earlier in the run directly affect how you should approach combat.

A build focused on one type of attack may encourage aggressive play, while another combination can reward a more cautious approach.

As a result, getting better at Hades means learning both the enemies and your own build.

The Story Keeps Up With the Roguelike Structure

This is where Hades becomes particularly interesting.

Repeatedly starting over could easily work against a story-driven game. Instead, the game makes repetition part of the narrative.

Every time Zagreus returns to the House of Hades, the characters can react to what happened. Conversations change, relationships develop, and new pieces of the story gradually appear.

The result is a useful feedback loop:

You want to play another run because you want to improve.

And at the same time:

You want to play another run because you want to see what happens next.

Those two motivations reinforce each other.

That approach is reflected in GPA's 70% Emotional Story and 70% Story Depth scores.

Greek Mythology Without Requiring Homework

Hades is deeply rooted in Greek mythology, but you do not need to know the mythology beforehand.

Supergiant explicitly designed its interpretation so that players unfamiliar with Greek myth could still follow the game, while players who know the original stories can appreciate how the characters and relationships have been reinterpreted. (Supergiant Games)

The game puts its own focus on the relationships between its characters, using familiar mythological figures as part of a new story centered on Zagreus.

What the GPA Scores Tell Us

Title tendency chart (Hades)
Roguelike
90%
Action
85%
High Difficulty
75%
Graphics
75%
Emotional Story
70%
Story Depth
70%

* Based on GPA sub-tag scores. Roguelike repetition and narrative progression fused into one loop.

Target player scores (50+ = recommended fit)
Beginner55
Intermediate75
Advanced75

The strongest GPA scores for Hades are Roguelike at 90%, Action at 85%, and High Difficulty at 75%. It also scores 75% for Graphics, 70% for Emotional Story, and 70% for Story Depth.

That combination explains the game's appeal fairly well.

At first glance, Hades is a fast-paced roguelike action game.

But its story is not simply layered on top of that gameplay.

The repeated runs are also how you experience the story.

That is why the game's 70% Emotional Story and 70% Story Depth scores are significant. The narrative has enough weight to give players another reason to return after a failed run.

The GPA audience scores are 55 for beginners, 75 for intermediate players, and 75 for advanced players.

New players may need some time to get comfortable with the combat, but players who enjoy learning enemy patterns and experimenting with builds have plenty of room to improve.

Author's Thoughts

The most satisfying thing about Hades is how rarely a failed run feels wasted.

Lose a boss fight, and you have learned something about its attacks.

Return to the House of Hades, and there may be a new conversation waiting.

Start another run, and you can try a different weapon or build.

That creates several reasons to keep going:

I want to get better.

I want to try a different build.

I want to see what happens next.

The game keeps turning those motivations into the same gameplay loop.

That is what makes its roguelike structure work so well with its story.

Conclusion

Hades combines fast-paced roguelike combat with a character-driven story that continues to develop through repeated runs.

Its GPA profile highlights the balance: 90% Roguelike, 85% Action, 75% High Difficulty, 70% Emotional Story, and 70% Story Depth.

It is a strong choice for players who:

  • Enjoy roguelikes
  • Like learning through repeated attempts
  • Enjoy experimenting with character builds
  • Want fast-paced action
  • Appreciate games with strong character writing
  • Are interested in Greek mythology

The key idea is simple: dying does not stop the game from moving forward.

Every failed escape teaches you something, gives you another opportunity to experiment, and can reveal another piece of Zagreus's story.

Instead of treating repetition as a limitation, Hades turns it into the reason to keep playing.

More roguelike picks: 20 Roguelike Games. Sequel: Hades II. Hack & slash neighbors: 25 Hack & Slash Games.